The basic idea of this exercise was to add textures to our 3D models. Since I have already done most of this stuff I just made few changes. I changed and fixed grass texture that looked horrible in the last exercise. The textures of the trees were fixed, but phasade stayed the same as before.
Only rendered picture that I was able to create before my computer crashed multiple times in a row! |
Although the lights will be used in exercise wk10 I have played with them for a while. I have added new lights for more smooth shadows. Then added a small amount of blue that would simulate the sky reflection. Then at the end the clouds were added to the rendered picture!
Since I have added most of the things to my model on wk7 and wk8 I am just going to correct old things and maybe add a few new ones during its creation.
Here is a tutorial on texture mapping for cinema 4D.
Here is a tutorial on texture mapping for cinema 4D.
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